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Hevensdragon

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A member registered Feb 04, 2020

Recent community posts

Just keep a prisoner in the front as a tank, spam the taunt move, no one else will get targeted by equip as if they try it the taunt will pull it. Early on make use of dots, the rogue and mage both have nasty dots starting at lvl 2. I often ran 2 mages in the back a cleric and a prisoner in the front. Till you get higher stats the fixed damage per turn of the dots is very strong. Once you have higher stats physical attacks catch up, warriors can be real nasty with cleave later on. But yeah you really need to keep fights short and manage who takes the hits early on.

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Not a bug, in forest dungeon the theme is prisoner, prisoner gear is treated as 0 durability and wont break, but can be swapped out by enemies. In caverns it is treated as all other gear and its durability goes down. This is also the case with the maid gear in the cavern. Each area has a theme and its cursed set will be treated that way. 

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Well now I feel bad, still on 2.4.1 but was starting to make a list of bugs to report, and well, they aren't on the list and I sat on them a bit to long it seems.

Gag of temperance isn't counted as a gag by traits looking for if your gagged. 

Prisoner class yoke has a clipping problem with a good number of items, most noticeably heavy armor where the shoulder pad is above the yoke. 

Prisoner class bondage mittens for some reason put the arms in the position of being in the yoke, as well as that the left glove is angled wrong when in that position. Some items in the trinket slots will revert the arms back down to the characters sides which makes much more sense for bondage mittens.

Uncursed prisoner gear is always treated as broken and wont protect against equipping, so no rags or rope harness wearing unless you want to get equipped. Right now this means prisoners that you keep prisoner set gear on will just keep getting there gear swapped out. But with new sets being added it will mean that a lvl 3-4 prisoner wearing full prisoner set will just get swapped to maid. Or if you put say rags on a mage for bondage enthusiast they will be treated as wearing nothing instead of having 30 durability of the rags. Equipping also just deletes what items they are replacing instead of unequipping and making you carry the items back or chose to delete them do to encumbrance, not sure if that is bug or intentional, but feels like it shouldn't be the case. 

 Lustful tackle becomes unusable at 100 lust (at least I think that's what causes it, its been rather random, could also be tied to the character order thing and treating as in the wrong position.) 

Rebooting unlocks jobs so if you had maids or tavern workers locked in they will return to your roster if you forget to relock them all on reboot. (this is good if you lose access to them but rather annoying, A button to unlock all jobs would be a better fix)

That's it for bugs that aren't reported. But also have a few suggestions. Being able to remove positive traits and also a option to lock negative ones would be nice, as well as making it clear what the max number of traits is. Getting plain on your tank sucks for instance. And many negative traits have give and takes, like breast envy, chronic masturbator, sadist. And some like Pheromonal are just flat positive if on a tank. 

cute ribbon and black ribbon having the exact same stat effect feels wrong, as cute ribbon is rarer maybe boost it to 20% instead of 10%. As is raw damage is often very low right now and dots are the way to go with many of the classes, mages in particular rely on dots for damage, so boosting a magic damage item won't mess up balance.  

A option to swap which of the guild npcs sprites is used would be nice, I liked serval of their looks in the second to last corruption versions much more than the fully corrupted versions, having the upgrades unlock next options but letting players choose would be great. 

Permanent class bonuses could use a buff of a +2 instead of just a +1, as its kind of a low reward for maxing a class. 

Going forward roster size will need to be increased, I would rule of thumb 2 slots  per class (for those who like collecting) with a added leeway of 4 or so slots for preferred classes or for building characters in. Right now I keep two of each class except mages and rogues which I keep 4 of each as often I run ether 2 mages in a party or 2 rogue, so like to keep backups in case of losing a party. Having a option to favorite character in roster and have a favorites tab or some other sort option would be great, Ideally you could make your own named tabs and add characters to them. A simple set of boxes under roster size that swaps between tabs and a icon in the character page that brings up the tabs and lets you checkbox add them two whichever tabs you want them in. 

Will be sad to see the advance a day option leave, even if its remains a console command, as I try to avoid them as it feels like cheating, will probably instead hop into dungeons and just bail instead of using the command, as my brain is weird and sees that as more fair. 

Will try to not sit on bugs as long in the future updates. 

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Curio events are disabled while being reworked. The party order thing is also way worse than just front line getting pushed back, I think its tied to puppies knockback but not certain, Ive had my entire party shuffled several times. My best guess is that a knockback affect is persistently pushing back their position in battle, so you can reset their spot out of battle in the out of combat battle formation, and they will use that formation to start in battle, but each turn it pushes them back in the out of combat battle formation, so after the fight suddenly the character is in the back again. So one a effect isn't clearing, and two a pushback is effecting the out of combat formation which it shouldn't. Its worth noting the push back is consistent in how it changes the party positions and the reason I suspect puppies is while I wasn't fully tracking it, they show up about as often as the effect and have a push back attack. 

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A few bugs. So after importing as I wanted to keep items and guild stuff even if losing all characters, it saves, but on the main screen still shows the waring of this is a older save when booting again, so its not updating that it is now a 2.4.1 save, everything saves and loads fine, just that that warning is left. 

Now one thing that isnt saved is the other bug, if you locked adventures in as maids or tavern it does not keep them locked upon loading so you have to relock them. I am assuming this isn't tied to updating a save, but it could be. Also could we have the lock option in the training grounds, when I am leveling stats I often do it back to back with waiting, so locking them in the job slots even if I have to reselect which stat would be nice. Hell there is objectives that ask for working at training or patients that it would be nice to keep them there. Ideally you could lock them in with currently selected stat to be trained as well as just in general locked in.

The last bug is which the levelup commanded, I tried to level up a prisoner, but nothing happened, I used the command in 2.3 after you mentioned it and it worked then, so looks to me like it has trouble raising the level with the new way they are saved. 

also this was a oddity, on a prisoner they were able to use orgasm with belt of denial equipped, later put it on a cleric and it blocked them from orgasming as intended. If I replicate it again will update further. 

 My party order has been just randomly changing constantly, Its really odd, changing the order out of combat only changes it for a fight and it just reverts after that, moving them in the fights also isn't saved, perhaps a move or somthing changes the positions in a way that is persistent. 

Estrus is missing from the tool tips

Had a prisoner with the goal start 20 turns blinded, they were blindfolded but it didnt go up at all, dungeon was high enough level and another goal was completed in that run so was just that goal.

what? I have gotten orgasm move forced from a full bar many times, its pretty random and low odds, but it is there.

So I have done the start turn faltering several times, you really just need to leave a enemy alive, the peasants, mages and mortar enemies can only target the front most if they are in the front. So I just let them falter the part member then move them back. None of there attacks inflict dots, just be mindful of lust to avoid heat dot.  There is also a underwear that lower capture chance by 30% which is very good for that goal. It takes a moment, but is quite easy to pull of if you bother to focus it, honestly its one of the easier goals. 

Start 20 turns blinded, Defeat a boss, End a dungeon with over 60 suggestibility...goodbye rouge. 

I would like to add I have had a single type of dot (think it was punish) do its damage as two ticks, most likely do to being applied different turns. First tick caused falter, second capture.

Now I actually am ok with that do to how you can just keep healing a character out of falter rather reliably. The real problem is that there is just no counter. On top of that there is little incentive to continue the fight and risk other characters, a simple solution would be that if your character get captured and you defeat the current enemies your downed character just gets sent back to base, if you retreat they are captured. I do also think some of the heals need tweaks, like the clerics single target heal is pretty weak, the mage heal can be so much stronger, that feels odd even if the mage heal can cause a dot, but I have abused that heal quite a bit, I use it on a prisoner meat shield who has taunted and has high defense keeping them topped off, the enemies are not downing her in one round, then on her turn the heat damage drops her to falter, but I just heal her to full as I dont care about the dot, but that multiple dots can punish that sort of thing and make them a threat is good, and you can keep track of them and keep healing up so it doesn't falter, so most of the time its enough, its just that it can sneak up on you, and that there is very little ways to stop it once the dots show up, which is why I think a way of saving them is a better option. You also could retreat if you see the dots are going to down them like that. 

It may be nice to have a option to have locked or unlocked versions, with traits like bondage enthusiast having locked versions is nice for builds. Also if item icons had a indicator for if you have put them on yet as so you can tell which is your safe ones you've tested vs new ones that may be cursed. Ether a different border color or a small icon will be all that's needed.  

I edited that post to add in another find, then realized you had already replied to it, so ill put the added part here, Even worse is that if you keep them as a prisoner and them being in full gear, (rope, chastbelt, yoke, gag, ankle and neck) enemies can put new items on replacing the uncursed with cursed items, relocking them on

so a bug, when you level up prisoners and take off their gear its uncursed and can but put on and taken off, but if you get four it becomes infinite of that gear, but infinite version is cursed gear not the uncursed, so you get stuck with it on. 

They wont be fully equipped with prisoner set. (I see this as a minus as your get less uncursed prisoner set pieces once you level them up) You also will have less locked negative traits on them, which are rather simple to unlock as they just cost some coins. 

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Oh geez, so if you get a prisoner up to level three and then take off the now uncursed gear, any new gear put on them by enemies does not get uncursed. You also cant swap classes with the new gear until you reload the game, but when you swap classes for the 50 tokens it then instantly swaps it back to prisoner... lvl 1. I would assume getting captured would also reset prisoner lvl. That is insanely punishing. So if armor breaks and a bad item is put on, Your only option is to level up from scratch a as a lvl 1 prisoner. I thought for sure that it would reward you for leveling up prisoner class by that you could now just swap onto it to remove cursed items as it would still cost 50 tokens to swap to then back. Or that you could gather the cursed items by stripping a prisoner lvl 3-4 and letting new ones be put on. 

Im all for a bit of punishing gear, but having to spend a few hours every time I want to remove one of the prisoner set is nuts, And then there will be the other sets as well, I really hope this was a bug of it resetting the class level, I could understand if getting captured reset the lvl, or lowered it based on how long they were captured. But once the other classes are in and there are a ton of sets of cursed items, it would take a ton of work to lvl up each and make a character immune to each, that should be rewarded. 

Also if this was a bug, is there any way to console comaned the character back up to level 3 prisoner, I just dont have it in me to regrind that.  


Another thing that is kind of needed, a way to save and exit on the main hub, if you waiting to to train stats or lock traits, or even just swapping gear or farming some gold in the tavern should be able to be saved without going into a dungeon and then abandoning.

Even worse is that if you keep them as a prisoner and them being in full gear, (rope, chastbelt, yoke, gag, ankle and neck) enemies can put new items on replacing the uncursed with cursed items, relocking them on. 

So just rescued a adventurer, its being very weird, they show up in my list at base, can add them to party, but once in the dungeon its only three characters walking, and then in the first battle after buffs apply they just vanish, still shown in turn order, but they are gone, I retreated and they were back in my party, but it happened again when I took them back in, and this time not even in the turn order.  

Thats if looking at it as a average, but that isn't a good method. The strains are just so different. Many of the strains have very low killing power, which pulls the number way down on the strains that do have some very real killing power. Ive gotten it three times, the first time was brutal and did force me to get help as it absolute had killing power do to thick mucus and chokings airways, second time was a joke, at its peek I had a mild fever and pretty much no other symptoms, the third was miserable as it had the chills, but lacked anything that made me feel like my life was in danger. 

Each strain is just to different to compare each of them to, and lowering your guard do to a low average fatality rate could be dangerous if you get one of the bad strains. The thing to keep in mind is does this strain impact my breathing, and if it does get help and check what strain it is. 

oh yeah thought those were player characters, also on the topic of unclear, it kind of sounded like you put in a few things to the current download that had been easy, I know the download says how long ago it updated, but during the tec demo that how long ago didn't update, So however you put in the new file it didn't detect it. 

Oh that is good to hear. 

Ah please tell me there will be a option to disable the dick getting attached in the dog suit, and just in general. Futa or dicks getting attached to women is just plain uncomfortable to me, enough so I generally pass on games with futa transformation, as that suddenly the girl you have been fapping to isnt a girl anymore just kills it for me even if its only temporary. Strapons are tolerable but still not pleasing when just passively worn, in sex scenes my mind just pays no mind to them in the same way as it would the guy in a male on female scene. I know many love futa and its great to give something for them, but at the same time the game is very much female only focused, so those who only want to see girls are also a major portion of the players, if I wanted to see character with dicks I would play a game with focus on male or futa characters, and equipment like that is very randomly attached and gets locked on for quite a while. In a lot of ways this is a forced transformation game, and generally those include options to disable certain content. The dog suit itself is also post just bdsm and into the territory of bestiality and probably should have a option to be turned off for that as well.  

How bad is the current stain? As someone who has had 3 different stains they are all extremely different, to the point were they dont even feel like the same sickness.

Oh yeah the 2020 original stain was insane, I got that myself in march before the name covid was even a thing. It was brutal and you could feel how dangerous it was . I later got omicron which was just a joke in comparison. I did also later get one  other stain, not sure what it was called but it had the chills and was miserable, but lacked anything that made it feel dangerous like the 2020 stain.

Each stain is very different. Some have really killing power, others are just suck and others are just a hm guess I have somthing. They are far from equal. But yeah the 2020 stain left effects that never went away for me as well. 

Writing it would be hard if not into it, but the outfit option shouldn't be to hard to do. 

Yeah I dug in and look around about it, eventually asking on its discord, its currently browser only, but sounds like is planned to evenually have a download version for supporters. A total deal breaker for me, but fine for many. 

Is kinkiestdungeon browser only? Or is there a downloaded version. 

Character ideas first as I initially misread your post. Tavern could go cow theme, Training I would do a amazon with skimpy or bikini armor that becomes chastity and bondage gear. I would put the ponygirls on the farm and put a stagecoach driver with a riding crop that gets swapped to dom gear and a whip at the stagecoach. 

As for buildings themselves, the tavern or barracks could gain red lights and curtains shifting to look more brothel like (its it feels like it would look better on the barracks icon than the tavern) In front of tavern put a waitress with sign as a sign girl, her replaced with a bunny girl or dancer with a alt sign. The Mental word could swap the star for a womb tattoo crest and add some pinkish lights in the windows, as well as turn the building form white to light grey to be less pure and clean. Similarly swap the symbol of the guildhall and and swap the flower bed for pink red and purple flowers, again tweaking the lighting and colors of the buildings, try to make the two side doors windows with girls in them, stripper poles or somthing. For the farm maybe start with horses in a stable and swap to girls or other such livestock swapped for livestock play. For the training field swap the targets equipment for wooden horses and other sm equipment, the tents becoming cages. 

Of the other icons one seems church based, start with a outdoor podium and seating, like in a church but outside (similar to a outside wedding) swapping the podium eventually to a pillory.

If I knew what the other two icons will be called it would make it easier to give ideas. 

Any chance for the building icons to get lewder, like for the stagecoach to go from a normal one, to more of like a slave cage (why else would better talent show up upon a guild getting less reputable)

I feel its a bit odd that pocket sand is a long rang attack only hitting back rows, the concept is to get close and throw a handful of dirt or sand in someone's eyes, wouldn't it it targeting only front two make more sense?

Yeah the ability to skip was very appreciated, but also locked you out of the stat buffs from challenges, which was a bit annoying. But yeah Im not saying the game shouldn't have the content, but that it should be optional, and that cases like the horse cock getting attached in the ponyplay dungeon can be repelling to those who don't like futa as well. That it was just static attached and not part of a scene which lets you chose whether to focus on it or on a girl makes it visually not really any different than just turning a character futa by transformation.  

This is in large part my being dense, But it took me far to long to realize how level is of a adventurer is shown, It made me think of say borderlands tech tree and I though it was like every 5 levels they get to the next tier of skills. For quite a while I though the 3/3 skills assigned was there are level 3 out of three, and doing personal goals ups the cap. I did keep looking at the giant level indicators and thinking, are those the level indicator, but just couldn't convince myself that was correct. Thoughts like, its to much space to have dedicated to that, or its just tech tree tiers, or that no way is max level so low. Eventually convincing myself that the class names of novice adept and what not were the level indicators. 

A simple fix for this would have been if hovering over not yet unlocked skills said "level _ required" 

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The kill enemies was do to me being in to easy dungeons and it pausing progress. I though I was on latest, ill redownload. 

also on stopping robbing recruits, maybe take  red underwear off their spawn table, as you can still recruit, stirp dismiss. Also maybe put chest size as a stat or let players see them naked without recruiting, for those who want to look at them first. 

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Riposte is broken, it gives the counter attack and dodge to the enemy not the rogue. As is its just stab stat wise but also buffs the enemy.

You seem to have a trend going with riposte giving you trouble. 

on the click to move problem, in the area with the hedge that blocks the way, when its cleared you still cant click to move through it  and have to manually move with wasd. 

So after playing for a bit a few thoughts and a bug, when you bring up the character page the equipment on the far left(underwear and body slot doesn't pop up descriptions like the rest of the gear. 

Now I would also include a page listing status effects and what symbols mean. You can see them by hovering in battle, but it would be nice to have them in one place. 

Also  a few things in the UI are very confusing, I cant make heads or tales of how the quirks are gained, or lost. Like what is the [] locked thing mean, Does the locked mean that that quick is stays and wont be lost? The personal development goals seem to be tied to them but some are just not possible, like cleric deal heal damage. Or if a cursed item occupies the slot. The kill enemies personal goal also seems to not work, cant get it to go up at all with killing blows or anything. 

You can rob gear off the recruits without recruiting them, great source of red underwear and lets you check their appearance, but does feel wrong to just let you keep that gear.  

And this is just my opinion but I think the rats sway should be toned down just a little, it seems to be a variable as there are differences in how much, it looks fine in the milder case, but when the torso rotates about 45 degrees it looks rather goofy  

Oh man I do hope that if futa is added its disableable in options. If there is just a random cursed item that turns them futa it would really kill the game for me. Even the pony dungeon having the horse cock dildo forced on really killed that dungeon for me, and pony play is one of my fav kinks. Futa is one of those ether you do or dont like it kinks that needs to be optional and not forced if the game isnt focused on it. The number of games were the true end or what not is locked behind all routes and there is just the one futa or trap among all the girls, I just wont finish them. 

Ah the option to turn non futa characters futa, but removing Kitty's dick is a hard no.

So there are two versions you need to load. https://indivi.itch.io/ldplus/devlog/390570/missing-graphic-errors-in-r38

The way the graphics are filed changed, so you need to load your save into that version in order to migrate it further forward as it will convert it. There was also a combat one at some point, I do not recall what upgrade, if you run into a bug were enemies don't die at zero hp its do to that one, Like the graphics one you may fix it by upgrading to the patch right before and then up one before going all the way, but I do not know what version that was, try the graphics one first, if combat works you dodged the bullet. 

here is a achieve of builds https://mega.nz/folder/M4U1mDrR#P8KOwqwwy9lQqG3fLRpcCw

grab r37 and r38 and upgrade to them, or if you really want to play it safe grab all and upgrade one at a time by opening your save in each saving and doing it in the next one. make sure to make backups and check for the combat bug.

wouldn't the script to swap daisy's outfit be the same as swapping to her nude sprite? im mostly talking about the named characters from the first game as each had a clothed and nude sprite, was pretty sure there was nude sprites in the seconed for a few named character, but might have just not been paying close enough attention. assuming there will be nude sprites for named characters in conquest it would be amazing if there was a option to tell them to stay nude. 

I do realize your finished the first game so doubt you would add anything like this at this point, but really hope it isnt taken into account for conquest. 

though i would appreciate a little help, I was going into the files of the SFP to manual swap in the images by changing there names, but i couldnt find anything that appeared to be the image file other than these emily2happy.png.import, is this the images? if so is it safe to just rename them or do they have more too them than just png files? I have no clue what to use to open them to check what each is, though they are very well labeled so checking what each is isnt too big a problem.

Was really surprised that in the first game named characters had a clothed and nude full body sprite yet there was no way in game to swap which one was used. Adding a option of strip or put back oun your cloths when talking to them would have been awsome, but there was even the advanced branding command partial nudity, but other than a little line of text each day not sure it even did anything, if it swaped them to the nude sprite that would have been great. It always seemed like a waste of potential to not be able to swap their outfit and only have the nude sprite in bedroom scenes, were you have to hover the mouse over to even see them, as well as a few other scripted events. now in the sequel conquest its the same thing, except now we also  have a character with two clothed sprites but no way to tell her which one to default too. please give us a way in game to tell them to ether strip or go nude. 

im on windows version, same error. 

oh nice this is adding to things i asked for, breast growth spell and saving a custom outfit as sleepwear. awesome.